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NEED FOR SPEED UNBOUND

Role: Audio Designer

There were many areas of this project that I had the opportunity to work on. In pre-production, I was responsible for pushing & prototyping our Passby systems with the inclusion of overhead passbys, developing our "Samples" feature (adding additional sound design layers to most aspects of the cars audio), help establish our more cinematic approach to the overall mix & much more.

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Towards the end of production, I was responsible for setting & executing the aesthetic for the "Tags" feature, the new stylised visual components for the franchise such as Drifting & Burst Nitrous. I was also responsible for various UI throughout the game, trying to piece together the aesthetic of the varying interfaces such as Cops, Menus & Game modes e.g. Takeovers & Delivery missions.

 

Below you can view my showreel for the project, mainly highlighting my contributions to Tags & Cops.

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More Info

Need for Speed Unbound is a street racing title developed by Criterion Games. Graffiti comes to life with an all-new, unique visual style that blends elements of the freshest street art with the most realistic looking cars in Need for Speed™ history. Access a new toolkit of high-energy visual and sound effects to express your driving skills, including Burst Nitrous, a new boost tactic that delivers a dizzying rush of speed.​

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The game was released on Windows, PlayStation 5, and Xbox Series X on November 29, 2022.

© 2025 by Tom Volpe. All Rights Reserved.

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